Bluetooth Proximity Integration
FlightJuly 2021 - February 2022
Gameplay
Brief
The Bluetooth proximity integration had to hold up across the full scale of the space, which is hard to verify without testing in the real environment.
Approach
I connected an Arduino to Unreal Engine - the Arduino read the Bluetooth signals from visitor devices and fed that data into Unreal, which then drove the lighting responses in real time. The simulation gave us a controlled environment to test the proximity logic before we had access to the physical space.
















