Youngbin Song

Unreal Engine Developer - I create immersive experiences using Unreal Engine, specializing in gamified museum experiences, brand activation projects, and cinematic short films.

Based in Singapore.

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00:00:00 AM / Singapore
Projects8Breakdowns17
All17·Tools & systems6·Gameplay5·VFX6·Environments4
LiDAR Point-Cloud Stylisation
Kelong E63

LiDAR Point-Cloud Stylisation

Kelong E63 · 2025VFX
Cinematic Showcase
Simulated Reality

Cinematic Showcase

Simulated Reality · 2025VFX
LED Previz Tool
Amway Annual Gala

LED Previz Tool

Amway Annual Gala · 2024Tools & systems
Concert Environments
Amway Annual Gala

Concert Environments

Amway Annual Gala · 2024Environments
Live Dual-Camera System
Geometrica Situ

Live Dual-Camera System

Geometrica Situ · 2024Tools & systemsGameplay
Mocap-Driven Niagara Fluids
Geometrica Situ

Mocap-Driven Niagara Fluids

Geometrica Situ · 2024VFX
Point-Cloud VR Environment
Geometrica Situ

Point-Cloud VR Environment

Geometrica Situ · 2024Environments
Explorable Museum Reconstruction
ÖK(^)B

Explorable Museum Reconstruction

ÖK(^)B · 2023GameplayEnvironments
Designer Interaction Zones
ÖK(^)B

Designer Interaction Zones

ÖK(^)B · 2023GameplayTools & systems
Table Generator Tool
Sticky Note

Table Generator Tool

Sticky Note · 2023Tools & systems
Texture-Driven Light Flickering
Sticky Note

Texture-Driven Light Flickering

Sticky Note · 2023Tools & systemsVFX
Chaos Destruction
Sticky Note

Chaos Destruction

Sticky Note · 2023VFX
Face Distortion Effect
Sticky Note

Face Distortion Effect

Sticky Note · 2023VFX
Environment Work
Sticky Note

Environment Work

Sticky Note · 2023Environments
Lighting Simulation
Flight

Lighting Simulation

Flight · 2022Tools & systems
Bluetooth Proximity Integration
Flight

Bluetooth Proximity Integration

Flight · 2022Gameplay
Kinect Body-Tracked Interaction
Negentropic Fields

Kinect Body-Tracked Interaction

Negentropic Fields · 2021Gameplay
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00:00:00 AM / Singapore
Texture-Driven Light Flickering

Texture-Driven Light Flickering

Sticky Note

July 2023 - August 2023

Tools & systemsVFX

Brief

For the climax of Sticky Note, I wanted every light in the scene to flicker at once. The ceiling lights were light actors and the computer screens were emissive materials, so I needed one way to control both, and the flicker had to look similar on every render.

Approach

My first try panned a random noise texture across the lights, but it was too random to control. I swapped it for a set of greyscale textures that look a bit like QR codes, moved by a SteppingPannerTime node so the pattern steps along instead of sliding smoothly. Each light also offsets its time by its world-space location, which adds variation between lights without any per-light setup. The ceiling lights read the pattern through a light function and the screens through their emissive material. Both take their flicker speed from the same scalar in a Material Parameter Collection, so one value set the speed for the whole room and let us dial in the range we wanted for the final render.

Light function material driving the flicker
Light function material driving the flicker
Made at Split Second Studio for IMDA
Table Generator ToolChaos Destruction